Results for spec@!opengl 1.1@max-texture-size

Overview

Result: crash

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Details

Detail Value
Returncode -6
Time 0:00:23.845670
Stdout
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6692
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4731
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3346
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 8192
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 8192
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 8192
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 2048
Error allocating texture data array for target GL_TEXTURE_3D, size 1024
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 2048
Error allocating texture data array for target GL_TEXTURE_3D, size 1024
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 2048
Error allocating texture data array for target GL_TEXTURE_3D, size 1024
Stderr
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 8192 x 8192 x 1, GL_RGBA8 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 8192 x 8192 x 1, GL_RGBA16 format)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 8192 x 8192 x 1, GL_RGBA32F format)
crocus: Failed to submit batchbuffer: No space left on device                                                         
Environment
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command
/home/airlied/devel/piglit/bin/max-texture-size -auto -fbo
dmesg

        

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