Result: crash
Detail | Value |
---|---|
Returncode | -6 |
Time | 0:00:23.845670 |
Stdout |
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6692 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4731 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3346 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406 GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 8192 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 8192 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 8192 GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 2048 Error allocating texture data array for target GL_TEXTURE_3D, size 1024 GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 2048 Error allocating texture data array for target GL_TEXTURE_3D, size 1024 GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 2048 Error allocating texture data array for target GL_TEXTURE_3D, size 1024 |
Stderr |
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 8192 x 8192 x 1, GL_RGBA8 format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 8192 x 8192 x 1, GL_RGBA16 format) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large: 8192 x 8192 x 1, GL_RGBA32F format) crocus: Failed to submit batchbuffer: No space left on device |
Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command |
/home/airlied/devel/piglit/bin/max-texture-size -auto -fbo |
dmesg |